|
tile2d
|
Files | |
| base.hpp | |
| A primary include file for all other files. Its purpose is to contain "#include"s that are not within this project, i.e. ' <external> ' and not ' "internal" ', and define 'Float', 'vec2', and tile sizes to allow quickly switching between different floating type representations, packing, and of course tile sizes. | |
| body.hpp | |
| Contains different types of rigid bodies aside from TileBody. See tileMap.hpp. | |
| collide.hpp | |
| Contains different types of collision detection and resolve functions. | |
| math.hpp | |
| contains various functions and classes that are used for both convience and/or functionality that may not be fit to be in other files | |
| spatial.hpp | |
| tileMap.hpp | |
| Defines TileMap<> and TileBody<> | |
| world.hpp | |
| Head include file. | |