tile2d
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Files | |
base.hpp | |
A primary include file for all other files. Its purpose is to contain "#include"s that are not within this project, i.e. ' <external> ' and not ' "internal" ', and define 'Float', 'vec2', and tile sizes to allow quickly switching between different floating type representations, packing, and of course tile sizes. | |
body.hpp | |
Contains different types of rigid bodies aside from TileBody. See tileMap.hpp. | |
collide.hpp | |
Contains different types of collision detection and resolve functions. | |
math.hpp | |
contains various functions and classes that are used for both convience and/or functionality that may not be fit to be in other files | |
spatial.hpp | |
tileMap.hpp | |
Defines TileMap<> and TileBody<> | |
world.hpp | |
Head include file. | |