tile2d
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Contains different types of rigid bodies aside from TileBody. See tileMap.hpp. More...
#include "math.hpp"
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Classes | |
class | WorldBody |
The abstract base class of all Rigid Bodies that defines essential methods and members to be used in t2d::World<> More... | |
class | Body |
Extends the functionality of WorldBody to allow for things such as angular velocity. More... | |
class | BulletBody |
Enumerations | |
enum class | BodyType : uint8_t { Tile , Bullet , Invalid } |
Contains different types of rigid bodies aside from TileBody. See tileMap.hpp.