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| | Body (uint32_t id, BodyType type) |
| | constructs a new WorldBody
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| virtual void | integrate (Float dt) override |
| | Integerates this body, meaning the linear velocity and angular velocity will be integrated into the position and rotation of this body.
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| virtual vec2 | getWorldPoint (const vec2 &localPoint) const override |
| | Gets a local position thats within the local space of this body and transforms into the world space.
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| virtual vec2 | getLocalPoint (const vec2 &worldPoint) const override |
| | Gets a world position thats space of this body and transforms into the local space of this body.
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| virtual vec2 | getWorldPos () override |
| | Returns the world position of this body.
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| virtual void | setStatic (bool static_) override |
| | Either make the body static or dynamic.
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| void | addAngularVel (const Float &vel) |
| | Applies an angular velocity to this body.
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| const vec2 & | com () const |
| | Returns the center of mass of this body.
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| const vec2 & | centroid () const |
| | Returns the centroid of this body.
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| Float | rotationalInertia () const |
| | Returns rotational inertia scalar of this body.
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Public Member Functions inherited from WorldBody |
| | WorldBody (uint32_t id, BodyType bodyType) |
| | constructs a new WorldBody
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| uint32_t | id () const |
| | Returns the id assigned to this body the physics world.
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| BodyType | bodyType () const |
| | Returns the bodyType of this body, see enum BodyType.
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| Transform & | transform () |
| | Returns the REFERENCE transform of this body.
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| const Transform & | transform () const |
| | Returns the CONST REFERENCE transform of this body.
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| void | moveBy (const vec2 &amount) |
| | Moves the body by amount.
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| void | rotateBy (Float amount) |
| | Rotates the body by amount.
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| void | setPos (const vec2 &pos) |
| | Sets the position of this body to pos.
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| void | setRot (Float rot) |
| | Sets the rotation of this body to rot.
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| bool | isStatic () const |
| | Returns if the body is static, meaning it cannot be moved by forces or other bodies.
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| void | addLinearVel (const vec2 &vel) |
| | applies a linear velocity to this body
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| Float | mass () const |
| | Returns the mass of this body.
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| Float | inverseMass () const |
| | Returns the inverse mass of this body.
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| virtual AABB< Float > | getAABB () const =0 |
| | Returns the AABB of this body.
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AABB< Float > | getAABB (const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const |
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AABB< Float > | getAABB (const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const |
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Extends the functionality of WorldBody to allow for things such as angular velocity.