|
tile2d
|
This is the complete list of members for Body, including all inherited members.
| addAngularVel(const Float &vel) | Body | inline |
| addLinearVel(const vec2 &vel) | WorldBody | inline |
| Body(uint32_t id, BodyType type) | Body | inline |
| bodyType() const | WorldBody | inline |
| centroid() const | Body | inline |
| com() const | Body | inline |
| FlagIndexes enum name (defined in WorldBody) | WorldBody | |
| getAABB() const =0 | WorldBody | pure virtual |
| getAABB(const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
| getAABB(const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
| getLocalPoint(const vec2 &worldPoint) const override | Body | inlinevirtual |
| getWorldPoint(const vec2 &localPoint) const override | Body | inlinevirtual |
| getWorldPos() override | Body | inlinevirtual |
| id() const | WorldBody | inline |
| ImpulseMethod (defined in Body) | Body | friend |
| integrate(Float dt) override | Body | inlinevirtual |
| inverseMass() const | WorldBody | inline |
| IS_STATIC enum value (defined in WorldBody) | WorldBody | |
| isStatic() const | WorldBody | inline |
| m_angularVelocity (defined in Body) | Body | protected |
| m_bodyType (defined in WorldBody) | WorldBody | protected |
| m_centroid (defined in Body) | Body | protected |
| m_com (defined in Body) | Body | protected |
| m_flags (defined in WorldBody) | WorldBody | protected |
| m_force (defined in Body) | Body | protected |
| m_I (defined in Body) | Body | protected |
| m_inverseI (defined in Body) | Body | protected |
| m_inverseMass (defined in WorldBody) | WorldBody | protected |
| m_linearVelocity (defined in WorldBody) | WorldBody | protected |
| m_mass (defined in WorldBody) | WorldBody | protected |
| m_torque (defined in Body) | Body | protected |
| m_transform (defined in WorldBody) | WorldBody | protected |
| m_unweightedCentroid (defined in Body) | Body | protected |
| m_unweightedCom (defined in Body) | Body | protected |
| mass() const | WorldBody | inline |
| moveBy(const vec2 &amount) | WorldBody | inline |
| NEEDS_REINSERT enum value (defined in WorldBody) | WorldBody | |
| rotateBy(Float amount) | WorldBody | inline |
| rotationalInertia() const | Body | inline |
| setPos(const vec2 &pos) | WorldBody | inline |
| setRot(Float rot) | WorldBody | inline |
| setStatic(bool static_) override | Body | inlinevirtual |
| transform() | WorldBody | inline |
| transform() const | WorldBody | inline |
| World (defined in Body) | Body | friend |
| WorldBody(uint32_t id, BodyType bodyType) | WorldBody | inline |