tile2d
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Body Member List

This is the complete list of members for Body, including all inherited members.

addAngularVel(const Float &vel)Bodyinline
addLinearVel(const vec2 &vel)WorldBodyinline
Body(uint32_t id, BodyType type)Bodyinline
bodyType() constWorldBodyinline
centroid() constBodyinline
com() constBodyinline
FlagIndexes enum name (defined in WorldBody)WorldBody
getAABB() const =0WorldBodypure virtual
getAABB(const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody)WorldBodyinline
getAABB(const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody)WorldBodyinline
getLocalPoint(const vec2 &worldPoint) const overrideBodyinlinevirtual
getWorldPoint(const vec2 &localPoint) const overrideBodyinlinevirtual
getWorldPos() overrideBodyinlinevirtual
id() constWorldBodyinline
ImpulseMethod (defined in Body)Bodyfriend
integrate(Float dt) overrideBodyinlinevirtual
inverseMass() constWorldBodyinline
IS_STATIC enum value (defined in WorldBody)WorldBody
isStatic() constWorldBodyinline
m_angularVelocity (defined in Body)Bodyprotected
m_bodyType (defined in WorldBody)WorldBodyprotected
m_centroid (defined in Body)Bodyprotected
m_com (defined in Body)Bodyprotected
m_flags (defined in WorldBody)WorldBodyprotected
m_force (defined in Body)Bodyprotected
m_I (defined in Body)Bodyprotected
m_inverseI (defined in Body)Bodyprotected
m_inverseMass (defined in WorldBody)WorldBodyprotected
m_linearVelocity (defined in WorldBody)WorldBodyprotected
m_mass (defined in WorldBody)WorldBodyprotected
m_torque (defined in Body)Bodyprotected
m_transform (defined in WorldBody)WorldBodyprotected
m_unweightedCentroid (defined in Body)Bodyprotected
m_unweightedCom (defined in Body)Bodyprotected
mass() constWorldBodyinline
moveBy(const vec2 &amount)WorldBodyinline
NEEDS_REINSERT enum value (defined in WorldBody)WorldBody
rotateBy(Float amount)WorldBodyinline
rotationalInertia() constBodyinline
setPos(const vec2 &pos)WorldBodyinline
setRot(Float rot)WorldBodyinline
setStatic(bool static_) overrideBodyinlinevirtual
transform()WorldBodyinline
transform() constWorldBodyinline
World (defined in Body)Bodyfriend
WorldBody(uint32_t id, BodyType bodyType)WorldBodyinline