tile2d
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Defines the relevant collision information generated by detectNarrowColllision() to both resolve the collision through its normals and impulse. More...
#include <collide.hpp>
Public Member Functions | |
CollisionManifold (const CollisionManifold &other) | |
bool | isValid () const |
If any members are NaN, normal is not normalized, or the contact count is more then 2, the collision manifold is not valid. | |
Defines the relevant collision information generated by detectNarrowColllision() to both resolve the collision through its normals and impulse.
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inline |
If any members are NaN, normal is not normalized, or the contact count is more then 2, the collision manifold is not valid.