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tile2d
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This is the complete list of members for BulletBody, including all inherited members.
| addLinearVel(const vec2 &vel) | WorldBody | inline |
| bodyType() const | WorldBody | inline |
| BulletBody(uint32_t id, Float radius) (defined in BulletBody) | BulletBody | inline |
| FlagIndexes enum name (defined in WorldBody) | WorldBody | |
| getAABB() const | BulletBody | inlinevirtual |
| getAABB(const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
| getAABB(const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
| getLocalPoint(const vec2 &worldPoint) const | WorldBody | inlinevirtual |
| getWorldPoint(const vec2 &localPoint) const | WorldBody | inlinevirtual |
| getWorldPos() | WorldBody | inlinevirtual |
| id() const | WorldBody | inline |
| integrate(Float dt) override | BulletBody | inlinevirtual |
| inverseMass() const | WorldBody | inline |
| IS_STATIC enum value (defined in WorldBody) | WorldBody | |
| isStatic() const | WorldBody | inline |
| m_bodyType (defined in WorldBody) | WorldBody | protected |
| m_flags (defined in WorldBody) | WorldBody | protected |
| m_inverseMass (defined in WorldBody) | WorldBody | protected |
| m_linearVelocity (defined in WorldBody) | WorldBody | protected |
| m_transform (defined in WorldBody) | WorldBody | protected |
| mass() const | WorldBody | inline |
| moveBy(const vec2 &amount) | WorldBody | inline |
| NEEDS_REINSERT enum value (defined in WorldBody) | WorldBody | |
| rotateBy(Float amount) | WorldBody | inline |
| setPos(const vec2 &pos) | WorldBody | inline |
| setRot(Float rot) | WorldBody | inline |
| setStatic(bool static_) | WorldBody | inlinevirtual |
| transform() | WorldBody | inline |
| transform() const | WorldBody | inline |
| WorldBody(uint32_t id, BodyType bodyType) | WorldBody | inline |