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BulletBody Member List

This is the complete list of members for BulletBody, including all inherited members.

addLinearVel(const vec2 &vel)WorldBodyinline
bodyType() constWorldBodyinline
BulletBody(uint32_t id, Float radius) (defined in BulletBody)BulletBodyinline
FlagIndexes enum name (defined in WorldBody)WorldBody
getAABB() constBulletBodyinlinevirtual
getAABB(const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody)WorldBodyinline
getAABB(const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody)WorldBodyinline
getLocalPoint(const vec2 &worldPoint) constWorldBodyinlinevirtual
getWorldPoint(const vec2 &localPoint) constWorldBodyinlinevirtual
getWorldPos()WorldBodyinlinevirtual
id() constWorldBodyinline
integrate(Float dt) overrideBulletBodyinlinevirtual
inverseMass() constWorldBodyinline
IS_STATIC enum value (defined in WorldBody)WorldBody
isStatic() constWorldBodyinline
m_bodyType (defined in WorldBody)WorldBodyprotected
m_flags (defined in WorldBody)WorldBodyprotected
m_inverseMass (defined in WorldBody)WorldBodyprotected
m_linearVelocity (defined in WorldBody)WorldBodyprotected
m_transform (defined in WorldBody)WorldBodyprotected
mass() constWorldBodyinline
moveBy(const vec2 &amount)WorldBodyinline
NEEDS_REINSERT enum value (defined in WorldBody)WorldBody
rotateBy(Float amount)WorldBodyinline
setPos(const vec2 &pos)WorldBodyinline
setRot(Float rot)WorldBodyinline
setStatic(bool static_)WorldBodyinlinevirtual
transform()WorldBodyinline
transform() constWorldBodyinline
WorldBody(uint32_t id, BodyType bodyType)WorldBodyinline