tile2d
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This is the complete list of members for WorldBody, including all inherited members.
addLinearVel(const vec2 &vel) | WorldBody | inline |
bodyType() const | WorldBody | inline |
FlagIndexes enum name (defined in WorldBody) | WorldBody | |
getAABB() const =0 | WorldBody | pure virtual |
getAABB(const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
getAABB(const AABB< Float > &localAABB, const Transform &spaceTransform, const vec2 &localOffset={ Float(0.5f), Float(0.5f) }) const (defined in WorldBody) | WorldBody | inline |
getLocalPoint(const vec2 &worldPoint) const | WorldBody | inlinevirtual |
getWorldPoint(const vec2 &localPoint) const | WorldBody | inlinevirtual |
getWorldPos() | WorldBody | inlinevirtual |
id() const | WorldBody | inline |
integrate(Float dt)=0 | WorldBody | pure virtual |
inverseMass() const | WorldBody | inline |
IS_STATIC enum value (defined in WorldBody) | WorldBody | |
isStatic() const | WorldBody | inline |
m_bodyType (defined in WorldBody) | WorldBody | protected |
m_flags (defined in WorldBody) | WorldBody | protected |
m_inverseMass (defined in WorldBody) | WorldBody | protected |
m_linearVelocity (defined in WorldBody) | WorldBody | protected |
m_mass (defined in WorldBody) | WorldBody | protected |
m_transform (defined in WorldBody) | WorldBody | protected |
mass() const | WorldBody | inline |
moveBy(const vec2 &amount) | WorldBody | inline |
NEEDS_REINSERT enum value (defined in WorldBody) | WorldBody | |
ResolveMethods (defined in WorldBody) | WorldBody | friend |
rotateBy(Float amount) | WorldBody | inline |
setPos(const vec2 &pos) | WorldBody | inline |
setRot(Float rot) | WorldBody | inline |
setStatic(bool static_) | WorldBody | inlinevirtual |
transform() | WorldBody | inline |
transform() const | WorldBody | inline |
World (defined in WorldBody) | WorldBody | friend |
WorldBody(uint32_t id, BodyType bodyType) | WorldBody | inline |