tile2d
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This is the complete list of members for World< TileData >, including all inherited members.
batchQuery(Float timePerStep, size_t start, size_t end) (defined in World< TileData >) | World< TileData > | inlineprotected |
BodyList typedef (defined in World< TileData >) | World< TileData > | |
createBulletBody(Float radius, const vec2 &initialLinearVelocity) | World< TileData > | inline |
createTileBody(TileMapT &tileMap) | World< TileData > | inline |
destroyBody(WorldBody *body) | World< TileData > | inline |
eraseFromTree(WorldBody *body) (defined in World< TileData >) | World< TileData > | inlineprotected |
executeOnBodies(Float timePerStep, Func &&func) (defined in World< TileData >) | World< TileData > | inlineprotected |
getExecutionTimeAvg() | World< TileData > | inline |
gravity (defined in World< TileData >) | World< TileData > | |
gravity() const | World< TileData > | inline |
grid() | World< TileData > | inline |
insertIntoTree(WorldBody *body) (defined in World< TileData >) | World< TileData > | inlineprotected |
setGravity(const vec2 &gravity) | World< TileData > | inline |
TileBodyT typedef (defined in World< TileData >) | World< TileData > | |
TileMapT typedef (defined in World< TileData >) | World< TileData > | |
update(const Float dt, size_t steps) | World< TileData > | inline |
updateBodies(Float timePerStep, size_t start, size_t end) (defined in World< TileData >) | World< TileData > | inlineprotected |
World(size_t threadCount) | World< TileData > | inline |
~World() (defined in World< TileData >) | World< TileData > | inline |