|
tile2d
|
This is the complete list of members for World< TileData >, including all inherited members.
| batchQuery(Float timePerStep, size_t start, size_t end) (defined in World< TileData >) | World< TileData > | inlineprotected |
| BodyList typedef (defined in World< TileData >) | World< TileData > | |
| createBulletBody(Float radius, const vec2 &initialLinearVelocity) | World< TileData > | inline |
| createTileBody(TileMapT &tileMap) | World< TileData > | inline |
| destroyBody(WorldBody *body) | World< TileData > | inline |
| eraseFromTree(WorldBody *body) (defined in World< TileData >) | World< TileData > | inlineprotected |
| executeOnBodies(Float timePerStep, Func &&func) (defined in World< TileData >) | World< TileData > | inlineprotected |
| getExecutionTimeAvg() | World< TileData > | inline |
| gravity (defined in World< TileData >) | World< TileData > | |
| gravity() const | World< TileData > | inline |
| grid() | World< TileData > | inline |
| insertIntoTree(WorldBody *body) (defined in World< TileData >) | World< TileData > | inlineprotected |
| setGravity(const vec2 &gravity) | World< TileData > | inline |
| TileBodyT typedef (defined in World< TileData >) | World< TileData > | |
| TileMapT typedef (defined in World< TileData >) | World< TileData > | |
| update(const Float dt, size_t steps) | World< TileData > | inline |
| updateBodies(Float timePerStep, size_t start, size_t end) (defined in World< TileData >) | World< TileData > | inlineprotected |
| World(size_t threadCount) | World< TileData > | inline |
| ~World() (defined in World< TileData >) | World< TileData > | inline |